1. Lesson: Language Basics
  2. Variables
    1. Naming
    2. Primitive Data Types
    3. Default Values
    4. Literals
    5. Using Underscore Characters in Numeric Literals
    6. Arrays
    7. Declaring a Variable to Refer to an Array
    8. Creating, Initializing, and Accessing an Array
    9. Copying Arrays
    10. Summary of Variables
    11. Questions and Exercises: Variables
  3. Expressions, Statements, and Blocks
    1. Expressions
    2. Statements
    3. Blocks
    4. Questions and Exercises: Expressions, Statements, and Blocks
  4. Control Flow Statements
    1. The if-then Statement
    2. The if-then-else Statement
    3. The switch Statement
    4. Using Strings in switch Statements
    5. The while and do-while Statements
    6. The for Statement
    7. The break Statement
    8. The continue Statement
    9. The return Statement
    10. Summary of Control Flow Statements
    11. Questions and Exercises: Control Flow Statements
  5. Lesson: Classes and Objects
    1. Classes
    2. Declaring Classes
    3. Declaring Member Variables
    4. Access Modifiers
    5. Types
    6. Variable Names
    7. Defining Methods
    8. Naming a Method
    9. Overloading Methods
    10. Providing Constructors for Your Classes
    11. Passing Information to a Method or a Constructor
    12. Parameter Types
    13. Arbitrary Number of Arguments
    14. Parameter Names
    15. Passing Primitive Data Type Arguments
    16. Passing Reference Data Type Arguments
    17. Objects
    18. Creating Objects
    19. Declaring a Variable to Refer to an Object
    20. Instantiating a Class
    21. Initializing an Object
    22. Using Objects
    23. Referencing an Object's Fields
    24. Calling an Object's Methods
    25. The Garbage Collector
    26. More on Classes
    27. Returning a Value from a Method
    28. Returning a Class or Interface
    29. Using the this Keyword
    30. Using this with a Field
    31. Using this with a Constructor
    32. Controlling Access to Members of a Class
    33. Understanding Instance and Class Members
    34. Class Variables
    35. Class Methods
    36. Constants
    37. The Bicycle Class
    38. Initializing Fields
    39. Static Initialization Blocks
    40. Initializing Instance Members
    41. Summary of Creating and Using Classes and Objects
    42. Questions and Exercises: Classes
    43. Questions and Exercises: Objects
  6. Nested Classes
    1. Why Use Nested Classes?
    2. Static Nested Classes
    3. Inner Classes
    4. Inner Class Example
    5. Local and Anonymous Inner Classes
    6. Modifiers
    7. Summary of Nested Classes
    8. Questions and Exercises: Nested Classes
  7. Enum Types
    1. Questions and Exercises: Enum Types
  8. Annotations
    1. Documentation
    2. Annotations Used by the Compiler
    3. Annotation Processing
    4. Questions and Exercises: Annotations
  9. Lesson: Interfaces and Inheritance
    1. Interfaces
    2. Interfaces in Java
    3. Interfaces as APIs
    4. Interfaces and Multiple Inheritance
    5. Defining an Interface
    6. The Interface Body
    7. Implementing an Interface
    8. A Sample Interface, Relatable
    9. Implementing the Relatable Interface

8.1.Documentation #

Many annotations replace what would otherwise have been comments in code.
Suppose that a software group has traditionally begun the body of every class with comments providing important information:

public class Generation3List extends Generation2List {

   // Author: John Doe
   // Date: 3/17/2002
   // Current revision: 6
   // Last modified: 4/12/2004
   // By: Jane Doe
   // Reviewers: Alice, Bill, Cindy

   // class code goes here

}

To add this same metadata with an annotation, you must first define the annotation type. The syntax for doing this is:

@interface ClassPreamble {
   String author();
   String date();
   int currentRevision() default 1;
   String lastModified() default "N/A";
   String lastModifiedBy() default "N/A";
   String[] reviewers();  // Note use of array
}

The annotation type definition looks somewhat like an interface definition where the keyword interface is preceded by the @ character (@ = “AT” as in Annotation Type). Annotation types are, in fact, a form of interface, which will be covered in a later lesson. For the moment, you do not need to understand interfaces.
The body of the annotation definition above contains annotation type element declarations, which look a lot like methods. Note that they may define optional default values.
Once the annotation type has been defined, you can use annotations of that type, with the values filled in, like this:

@ClassPreamble (
   author = "John Doe",
   date = "3/17/2002",
   currentRevision = 6,
   lastModified = "4/12/2004",
   lastModifiedBy = "Jane Doe",
   reviewers = {"Alice", "Bob", "Cindy"} // Note array notation
)
public class Generation3List extends Generation2List {

// class code goes here

}

*Note: To make the information in @ClassPreamble appear in Javadoc-generated documentation, you must annotate the @ClassPreamble definition itself with the @Documented annotation:

import java.lang.annotation.*; // import this to use @Documented

@Documented
@interface ClassPreamble {

   // Annotation element definitions
   
}
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